| XP
Awards (per character): Four different versions have been offered
depending upon which method the DM chooses to use. |
| CR based Individual XP (listed per ECL) uses
the rules in the 3.5 DMG and 3.0 FRCS to determine XP
based on the actual character levels (treated as a minimum of 3),
individual opponent CR's, and the Qty in the party. This grants higher
XP to lower level participants, allowing them to catch up to their
higher level comrades. |
CR based Uniform XP
uses the rules in the 3.0 DMG to determine XP based on Average
Party Level (treated as a minimum of 3), individual opponent CR's, and
the Qty in the Party. Analysis proves this only really works for a
party of four with the same ECL's. |
Difficulty based Individual XP uses the
guidelines that it takes 13 1/3 typical (difficulty factor 0)
encounters to advance a level. However, using this method, differing
level companions will never catch up in either XP or level. |
Difficulty based Uniform XP uses the guidelines
that 13 1/3 typical encounters to advance a level. However, because
Average Party level is used as a multiplier instead of the individual
character levels, differing level companions will eventually catch up
in level (but not XP). |
| Average Party Level
is the numerical average (arithmetic mean) of the levels (or ECL's) of
the party members. |
Effective Party
Level is calculated using the same method as to calculate
Encounter Level. This party should be equivalent to four characters of
the effective party level. |
| Caution: Even though
an encounter may numerically calculate out as balanced, you must also
consider individual special abilities when individual party member
levels and opponents CR differ greatly. Area effects can quickly take
out many weak creatures, or a single powerful creature may be almost
immune to attacks from weaker ones, irrespective of Qtys. |
| Version
History:
Version 3.5: - Tiera Starr
Corrected algorithm to match 3.5 DMG table (except
the level 4 line, which I believe to be in error), requires an
integer for Qty of characters and creatures, allows any fraction for
ECL and CR, added error checking and formatting (including colours)
based on Maladaar's version, added spotting distance by terrain based
on arcady's version.
Version
4.01: - arcady
updated to 3.5, reformatted to fit with the rest of his
site, added spotting distance by terrain type, and suggested % of this
EL to use.
unpublished version: - Maladaar
formatting and some error handling.
Version
3.13: - Tiera Starr
Corrected EL and EPL calculations (linear up to 2 rather
than 1), tweaked XP calculation so it matches more of the rows of the
DMG table, added different methods of XP calculation, added reset
button.
Version
2.1: - John
Dells
Original design.
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Downloads:
If you want a download, look no further. All you have
to do is click File / Save As, since the whole thing is self-contained
and requires no internet connection once you have saved it.
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Comments:
Please send any comments about this version to Tiera Starr,
and I believe the other authors are also open to communications.
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Compatability Issues:
Successfully tested with Internet Explorer 6.0, Netscape
Navigator 4.0, and Mozilla Firefox 0.8. This page does not work in a
PDA listed as using IE3.2 . Please let me know of any other
compatability issues.
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